The preview generator uses the default SMB theme unless another theme is specified. Named animations are theme-specific, so an animation without a preview is not defined by the generated theme.

These are the animation names SFMB looks up by name when it draws an object. Adding an animation with one of these names to the matching .sprite file overrides the default sprite index based animation. The Sprite Editor offers the same list in the New Animation dialog.

TurnAround style names are optional. When an object has no TurnAround animation it keeps playing its walking animation while it turns.

Enemies

AngrySun

  • Dive
  • Idle

BallNChain

  • Ball
  • Chain

BanzaiBill

  • Idle

Blooper

  • Die
  • Idle
  • Stacked
  • Swim

Bobomb

  • Damaged
  • DamagedIgnite1
  • DamagedIgnite2
  • Jump
  • JumpIgnite1
  • JumpIgnite2
  • TurnAround
  • TurnAroundIgnite1
  • TurnAroundIgnite2
  • Walk
  • WalkIgnite1
  • WalkIgnite2

Boo

  • Buddy1
  • Buddy2
  • Buddy3
  • Idle
  • Shy
  • TurnAround
  • TurnAroundBuddy1
  • TurnAroundBuddy2
  • TurnAroundBuddy3
  • TurnAroundShy

BoomBoom

  • Crouch
  • Stomped
  • Walk

BoomerangBro

  • AimWeapon
  • Die
  • Idle

Bowser

  • AimFire
  • DieBlooper
  • DieBuzzyBeetle
  • DieGoomba
  • DieHammerBros
  • DieKoopa
  • DieLakitu
  • DieSpiny
  • Idle
  • TurnAround

BowserJunior

  • AimFire
  • Idle
  • ShellSpin
  • TurnAround

BulletBill

  • Idle
  • IdleRed

BuzzyBeetle

  • Die
  • EmptyShellSpin
  • ShellIdle
  • ShellSpin
  • TurnAround
  • Walk

CannonBall

  • CannonBall
  • CannonBallRed

ChainChomp

  • Chain
  • Die
  • Idle
  • Stake

ChainChompStake

  • Stake

CharginChuck

  • BouncinIdle
  • BouncinJump
  • BouncinJumpSetup
  • ClappinIdle
  • ClappinIdleJump
  • ClappinJump
  • ClappinJumpClap
  • ConfusedIdle
  • ConfusedIdleBall
  • ConfusedThrow
  • ConfusedThrowJump
  • DigginDig
  • DigginDigSetup
  • DigginIdle
  • Idle
  • LookoutJump
  • LookoutRun
  • LookoutTurn
  • PassinIdle
  • PassinKick
  • SplittinIdle
  • SplittinJump
  • SplittinJumpSetup
  • Stomped
  • SwimDash
  • SwimIdle

CheepCheep

  • Die
  • Idle
  • TurnAround

DryBone

  • Falter
  • Stomped
  • TurnAround
  • Walk

DryBowser

  • AimFire
  • Idle
  • TurnAround

Eerie

  • Idle

FireBro

  • Die
  • Idle
  • ThrowFire

FishBone

  • Idle
  • SwimDash
  • TurnAround

Galoomba

  • Die
  • SwimDash
  • SwimIdle
  • TurnAround
  • Walk

Goomba

  • Die
  • Stomped
  • SwimDash
  • SwimIdle
  • TurnAround
  • Walk

Goombrat

  • Die
  • Stomped
  • SwimDash
  • SwimIdle
  • TurnAround
  • Walk

Grinder

  • Idle

HammerBro

  • AimWeapon
  • Die
  • Idle

HeavyBoomerangBro

  • AimWeapon
  • Die
  • Idle
  • ThrowWeapon

HeavyFireBro

  • Die
  • Idle
  • ThrowFire

HeavyIceBro

  • AimWeapon
  • Die
  • Idle
  • ThrowWeapon

IceBro

  • AimWeapon
  • Die
  • Idle

JumpingPiranhaPlant

  • Chomp
  • Die
  • Idle
  • MouthOpen
  • MouthOpenFall

Koopa

  • Die
  • EmptyShellSpin
  • ShellAwake
  • ShellSpin
  • TurnAround
  • Walk

Lakitu

  • Cloud
  • Die
  • Hide
  • Idle

MagiKoopa

  • Aim
  • Fall
  • FindTarget
  • Idle
  • Laugh
  • Teleport
  • ThrowMagicBlast

MontyMole

  • Die
  • Idle

PiranhaPlant

  • Die
  • Idle
  • LookDown
  • LookUp

Podoboo

  • Fly1
  • Fly2
  • Idle

Pokey

  • Body
  • BodyBottom
  • Head

RedCheepCheep

  • Die
  • Idle
  • TurnAround

RedCheepCheepFly

  • Die
  • Idle

RedKoopa

  • Die
  • EmptyShellSpin
  • ShellAwake
  • ShellSpin
  • TurnAround
  • Walk

Rex

  • SquishedWalk
  • Stomped
  • TurnAround
  • TurnAroundSquished
  • Walk

RockyWrench

  • AimWeapon
  • Die
  • Fall
  • Idle

RotoDisc

  • Idle

Sidestepper

  • TurnAround
  • Walk
  • WalkAngry

SledgeBro

  • AimWeapon
  • Die
  • Idle
  • ThrowWeapon

SpikeTop

  • Die
  • Stomped
  • SwimDash
  • SwimIdle
  • Walk

Spiny

  • Egg
  • EmptyShellSpin
  • Fly
  • ShellAwake
  • ShellSpin
  • TurnAround
  • Walk

Stretch

  • Die
  • Hiding
  • TurnAround
  • Walk

Thwomp

  • Anger
  • HorzAnger
  • HorzNear
  • Idle
  • Near
  • UpAnger
  • UpNear

Wiggler

  • AngerBody
  • AngerHead
  • Body
  • Head
  • TurnAround
  • TurnAroundAnger

WigglerBody

  • AngerBody
  • Body

Event objects

Cannon

  • Body
  • BodyRed
  • Head
  • HeadRed

CheckPointFlag

  • Costume
  • Hit
  • Idle
  • Luigi
  • Mario
  • Peach
  • Toad

FlagPole

  • Body
  • Costume
  • Flag
  • Head
  • Luigi
  • Mario
  • Peach
  • Toad

OneWayWall

  • Idle

Items

BigCoin

  • Idle

BoomerangFlower

  • Idle

Clock

  • Idle

CloudFlower

  • Idle

DoorKey

  • Idle

DoorKeyCoin

  • Idle

Flowers

A shared base class for Fire Flower, Ice Flower, Bubble Flower and Superball Flower. Idle works for each of their own sprite files (I_FireFlower.sprite, I_IceFlower.sprite, …). Boomerang Flower, Cloud Flower and Following Cloud have their own entries above.

Because the base class itself is not registered as an object type, the Sprite Editor does not offer this name in its New Animation dialog. Type it by hand.

  • Idle

FollowingCloud

  • Idle

GiantMushroom

  • Idle

Heart

  • Idle

HeartContainer

  • Idle

MagicOrb

  • Idle

Moon3UP

  • Idle

Mushroom

  • Idle

PoisonMushroom

  • Idle

PropellerMushroom

  • Idle
  • Propeller

RottenMushroom

  • Idle

StaticCoin

  • Idle

Suits

A shared base class for Frog Suit, Hammer Suit, Tanooki Suit and Penguin Suit. Idle works for each of their own sprite files.

Because the base class itself is not registered as an object type, the Sprite Editor does not offer this name in its New Animation dialog. Type it by hand.

  • Idle

SuperLeaf

  • Idle
  • InItemBox

SuperStar

  • Idle

TurtleShell

  • Idle

Vehicles

Cloud

  • Cloud

Yoshi

  • Attack
  • BabyCarried
  • BabyIdle
  • BabySwallow
  • Crouch
  • Egg
  • Fall
  • FallPanic
  • Hatch
  • Idle
  • IdleWait
  • Jump
  • JumpPanic
  • Walk
  • WalkPanic

Player

Mario, Luigi, Toad and Peach share one animation list. The names below are offered for every player sprite regardless of its power-up shape.

PlayerSmall

  • AirSpin
  • Break
  • CarryCrouch
  • CarryFlutterJump
  • CarryIdle
  • CarryJump
  • CarryLookUp
  • CarryRun
  • CarrySwim
  • Climb
  • ClimbBack
  • ClimbBackIdle
  • ClimbIdle
  • Crouch
  • CrouchFloat
  • Die
  • DieFreeze
  • DropDash
  • Float
  • FlutterJump
  • Glide
  • GlideClimb
  • GlideClimbTop
  • GlideFall
  • GlideSlide
  • GlideTurn
  • GroundPound
  • Head
  • Idle
  • Jump
  • Jump2
  • Jump3
  • Jump4
  • JumpDown
  • JumpDown2
  • JumpDown3
  • Kick
  • LookUp
  • PipeDown
  • PipeUp
  • Ride
  • RideCommand
  • Roll
  • Run
  • RunMax
  • Sit
  • Skid
  • Slide
  • SpinDash
  • SpinJump
  • Swim
  • SwimIdle
  • Walk
  • WallSlide

Shape specific animations

These are offered only when the sprite file name ends with the matching power-up name, for example MarioRaccoon.sprite or LuigiPenguin.sprite.

  • Big : ToGiant
  • Fire : ThrowFire
  • Frog : FrogSwimDown, FrogSwimIdle, FrogSwimSide, FrogSwimUp
  • Penguin : PenguinSlide, PenguinSwimDown, PenguinSwimIdle, PenguinSwimSide, PenguinSwimUp
  • Propeller : PropellerFall, PropellerJump, PropellerSpin
  • Raccoon : Statue
  • Raccoon / Tanooki : RaccoonAttack, RaccoonCarryCrouchFloat, RaccoonCarryFloat, RaccoonCrouchFloat, RaccoonFloat, RaccoonFly
  • Shell : ShellRun, ShellSlide
  • Boomerang / Penguin / Ice / Bubble : ThrowWeapon