SFMB - Named animation definition
- Enemies
- AggressivePiranhaPlant
- AngrySun
- BallNChain
- BanzaiBill
- Blooper
- Bobomb
- Boo
- BoomBoom
- BoomerangBro
- Bowser
- BowserJunior
- BulletBill
- BuzzyBeetle
- CannonBall
- ChainChomp
- ChainChompStake
- CharginChuck
- CheepCheep
- DryBone
- DryBowser
- Eerie
- FireBro
- FirePiranhaPlant
- FishBone
- Galoomba
- Goomba
- Goombrat
- Goombud
- Grinder
- HammerBro
- HeavyBoomerangBro
- HeavyFireBro
- HeavyIceBro
- IceBro
- JumpingPiranhaPlant
- Koopa
- Lakitu
- MagiKoopa
- MontyMole
- Muncher
- PiranhaPlant
- Podoboo
- Pokey
- RedCheepCheep
- RedCheepCheepFly
- RedKoopa
- Rex
- RockyWrench
- RotoDisc
- Sidestepper
- SledgeBro
- SpikeTop
- Spiny
- Stretch
- Thwomp
- Wiggler
- WigglerBody
- Event objects
- Items
- Vehicles
- Player
The preview generator uses only the configured themes, in the order shown on this page,
plus each theme's BaseTheme inheritance chain. Each preview shows the theme used for that sample.
If no preview appears, none of the configured themes defines that named animation.
These are the animation names SFMB looks up by name when it draws an object.
Adding an animation with one of these names to the matching .sprite file overrides the default sprite index based animation.
The Sprite Editor offers the same list in the New Animation dialog.
TurnAround style names are optional. When an object has no TurnAround animation it keeps playing its walking animation while it turns.
Enemies
AggressivePiranhaPlant
Sprite file: E_AggressivePiranhaPlant.sprite
- Die
- Idle
AngrySun
Sprite file: E_AngrySun.sprite
- Dive
- Idle
BallNChain
Sprite file: E_BallNChain.sprite
- Ball
- Chain
BanzaiBill
Sprite file: E_BanzaiBill.sprite
- Idle
Blooper
Sprite file: E_Blooper.sprite
- Die
- Idle
- Stacked
- Swim
Bobomb
Sprite file: E_Bobomb.sprite
- Damaged
- DamagedIgnite1
- DamagedIgnite2
- Jump
- JumpIgnite1
- JumpIgnite2
- TurnAround
- TurnAroundIgnite1
- TurnAroundIgnite2
- Walk
- WalkIgnite1
- WalkIgnite2
Boo
Sprite file: E_Boo.sprite
- Buddy1
- Buddy2
- Buddy3
- Idle
- Shy
- TurnAround
- TurnAroundBuddy1
- TurnAroundBuddy2
- TurnAroundBuddy3
- TurnAroundShy
BoomBoom
Sprite file: E_BoomBoom.sprite
- Crouch
- Stomped
- Walk
BoomerangBro
Sprite file: E_BoomerangBros.sprite
- AimWeapon
- Die
- Idle
Bowser
Sprite file: E_Bowser.sprite
- AimFire
- DieBlooper
- DieBuzzyBeetle
- DieGoomba
- DieHammerBros
- DieKoopa
- DieLakitu
- DieSpiny
- Idle
- TurnAround
BowserJunior
Sprite file: E_BowserJunior.sprite
- AimFire
- Idle
- ShellSpin
- TurnAround
BulletBill
Sprite file: E_BulletBill.sprite
- Idle
- IdleRed
BuzzyBeetle
Sprite file: E_BuzzyBeetle.sprite
- Die
- EmptyShellSpin
- ShellIdle
- ShellSpin
- TurnAround
- Walk
CannonBall
Sprite file: E_Cannon.sprite
CannonBall and the Cannon event object share the same E_Cannon.sprite file.
Keep the named animations for both objects in that file.
- CannonBall
- CannonBallRed
ChainChomp
Sprite file: E_ChainChomp.sprite
- Chain
- Die
- Idle
- Stake
ChainChompStake
Sprite file: E_ChainChomp.sprite
- Stake
CharginChuck
Sprite file: E_CharginChuck.sprite
- BouncinIdle
- BouncinJump
- BouncinJumpSetup
- ClappinIdle
- ClappinIdleJump
- ClappinJump
- ClappinJumpClap
- ConfusedIdle
- ConfusedIdleBall
- ConfusedThrow
- ConfusedThrowJump
- DigginDig
- DigginDigSetup
- DigginIdle
- Idle
- LookoutJump
- LookoutRun
- LookoutTurn
- PassinIdle
- PassinKick
- SplittinIdle
- SplittinJump
- SplittinJumpSetup
- Stomped
- SwimDash
- SwimIdle
CheepCheep
Sprite file: E_CheepCheep.sprite
- Die
- Idle
- TurnAround
DryBone
Sprite file: E_DryBone.sprite
- Falter
- Stomped
- TurnAround
- Walk
DryBowser
Sprite file: E_DryBowser.sprite
- AimFire
- Idle
- TurnAround
Eerie
Sprite file: E_Eerie.sprite
- Idle
FireBro
Sprite file: E_FireBros.sprite
- Die
- Idle
- ThrowFire
FirePiranhaPlant
Sprite file: E_FirePiranhaPlant.sprite
- Die
- Idle
- LookDown
- LookUp
FishBone
Sprite file: E_FishBone.sprite
- Idle
- SwimDash
- TurnAround
Galoomba
Sprite file: E_Galoomba.sprite
- Die
- SwimDash
- SwimIdle
- TurnAround
- Walk
Goomba
Sprite file: E_Goomba.sprite
- Die
- Stomped
- SwimDash
- SwimIdle
- TurnAround
- Walk
Goombrat
Sprite file: E_Goombrat.sprite
- Die
- Stomped
- SwimDash
- SwimIdle
- TurnAround
- Walk
Goombud
Sprite file: E_Goombud.sprite
- Die
- SwimDash
- SwimIdle
- TurnAround
- Walk
Grinder
Sprite file: E_Grinder.sprite
- Idle
HammerBro
Sprite file: E_HammerBros.sprite
- AimWeapon
- Die
- Idle
HeavyBoomerangBro
Sprite file: E_HeavyBoomerangBros.sprite
- AimWeapon
- Die
- Idle
- ThrowWeapon
HeavyFireBro
Sprite file: E_HeavyFireBros.sprite
- Die
- Idle
- ThrowFire
HeavyIceBro
Sprite file: E_HeavyIceBros.sprite
- AimWeapon
- Die
- Idle
- ThrowWeapon
IceBro
Sprite file: E_IceBros.sprite
- AimWeapon
- Die
- Idle
JumpingPiranhaPlant
Sprite file: E_JumpingPiranhaPlant.sprite
- Chomp
- Die
- Idle
- MouthOpen
- MouthOpenFall
Koopa
Sprite file: E_Koopa.sprite
- Die
- EmptyShellSpin
- ShellAwake
- ShellSpin
- TurnAround
- Walk
Lakitu
Sprite file: E_lakitu.sprite
- Cloud
- Die
- Hide
- Idle
MagiKoopa
Sprite file: E_MagiKoopa.sprite
- Aim
- Fall
- FindTarget
- Idle
- Laugh
- Teleport
- ThrowMagicBlast
MontyMole
Sprite file: E_MontyMole.sprite
- Die
- Idle
Muncher
Sprite file: E_Muncher.sprite
- Die
- Idle
PiranhaPlant
Sprite file: E_PiranhaPlant.sprite
- Die
- Idle
- LookDown
- LookUp
Podoboo
Sprite file: E_Podoboo.sprite
- Fly1
- Fly2
- Idle
Pokey
Sprite file: E_Pokey.sprite
- Body
- BodyBottom
- Head
RedCheepCheep
Sprite file: E_RedCheepCheep.sprite
- Die
- Idle
- TurnAround
RedCheepCheepFly
Sprite file: E_RedCheepCheep.sprite
- Die
- Idle
RedKoopa
Sprite file: E_RedKoopa.sprite
- Die
- EmptyShellSpin
- ShellAwake
- ShellSpin
- TurnAround
- Walk
Rex
Sprite file: E_Rex.sprite
- SquishedWalk
- Stomped
- TurnAround
- TurnAroundSquished
- Walk
RockyWrench
Sprite file: E_RockyWrench.sprite
- AimWeapon
- Die
- Fall
- Idle
RotoDisc
Sprite file: E_RotoDisc.sprite
- Idle
Sidestepper
Sprite file: E_Sidestepper.sprite
- TurnAround
- Walk
- WalkAngry
SledgeBro
Sprite file: E_SledgeBros.sprite
- AimWeapon
- Die
- Idle
- ThrowWeapon
SpikeTop
Sprite file: E_SpikeTop.sprite
- Die
- Stomped
- SwimDash
- SwimIdle
- Walk
Spiny
Sprite file: E_Spiny.sprite
- Egg
- EmptyShellSpin
- Fly
- ShellAwake
- ShellSpin
- TurnAround
- Walk
Stretch
Sprite file: E_Stretch.sprite
- Die
- Hiding
- TurnAround
- Walk
Thwomp
Sprite file: E_Thwomp.sprite
- Anger
- HorzAnger
- HorzNear
- Idle
- Near
- UpAnger
- UpNear
Wiggler
Sprite file: E_Wiggler.sprite
- AngerBody
- AngerHead
- Body
- Head
- TurnAround
- TurnAroundAnger
WigglerBody
Sprite file: E_Wiggler.sprite
- AngerBody
- Body
Event objects
Cannon
Sprite file: E_Cannon.sprite
Cannon shares E_Cannon.sprite with the CannonBall enemy.
- Body
- BodyRed
- Head
- HeadRed
CheckPointFlag
Sprite file: O_CheckPointFlag.sprite
- Costume
- Hit
- Idle
- Luigi
- Mario
- Peach
- Toad
FlagPole
Sprite file: O_FlagPole.sprite
- Body
- Costume
- Flag
- Head
- Luigi
- Mario
- Peach
- Toad
OneWayWall
Sprite file: O_OneWayWall.sprite
- Idle
Items
BigCoin
Sprite files: I_10Coin.sprite, I_30Coin.sprite, I_50Coin.sprite
- Idle
BoomerangFlower
Sprite file: I_BoomerangFlower.sprite
- Idle
Clock
Sprite file: I_Clock.sprite
- Idle
CloudFlower
Sprite file: I_CloudFlower.sprite
- Idle
DoorKey
Sprite file: I_Key.sprite
- Idle
DoorKeyCoin
Sprite file: I_KeyCoin.sprite
- Idle
Flowers
A shared base class for Fire Flower, Ice Flower, Bubble Flower and Superball Flower.
Sprite files: I_FireFlower.sprite, I_IceFlower.sprite, I_BubbleFlower.sprite, I_SuperBallFlower.sprite
Idle works for each of these files.
Boomerang Flower, Cloud Flower and Following Cloud have their own entries above.
Because the base class itself is not registered as an object type, the Sprite Editor does not offer this name in its New Animation dialog. Type it by hand.
- Idle
FollowingCloud
Sprite file: I_FollowingCloud.sprite
- Idle
GiantMushroom
Sprite file: I_MegaMushroom.sprite
- Idle
Heart
Sprite file: I_Heart.sprite
- Idle
HeartContainer
Sprite file: I_HeartContainer.sprite
- Idle
MagicOrb
Sprite file: I_MagicOrb.sprite
- Idle
Moon3UP
Sprite file: I_3UP.sprite
- Idle
Mushroom
Sprite files: I_Mushroom.sprite, I_1UP.sprite
- Idle
PoisonMushroom
Sprite file: I_PoisonMushroom.sprite
- Idle
PropellerMushroom
Sprite file: I_PropellerMushroom.sprite
- Idle
- Propeller
RottenMushroom
Sprite file: I_RottenMushroom.sprite
- Idle
StaticCoin
Sprite file: I_Coin.sprite
- Idle
Suits
A shared base class for Frog Suit, Hammer Suit, Tanooki Suit and Penguin Suit.
Sprite files: I_FrogSuit.sprite, I_HammerSuit.sprite, I_TanookiSuit.sprite, I_PenguinSuit.sprite
Idle works for each of these files.
Because the base class itself is not registered as an object type, the Sprite Editor does not offer this name in its New Animation dialog. Type it by hand.
- Idle
SuperLeaf
Sprite file: I_SuperLeaf.sprite
- Idle
- InItemBox
SuperStar
Sprite file: I_SuperStar.sprite
- Idle
TurtleShell
Sprite file: I_BlueShell.sprite
- Idle
Vehicles
Cloud
- Cloud
Yoshi
Sprite files: V_Yoshi.sprite, V_YoshiRed.sprite, V_YoshiYellow.sprite, V_YoshiBlue.sprite
- Attack
- BabyCarried
- BabyIdle
- BabySwallow
- Crouch
- Egg
- Fall
- FallPanic
- Hatch
- Idle
- IdleWait
- Jump
- JumpPanic
- Walk
- WalkPanic
Player
Mario, Luigi, Toad and Peach share one animation list. The names below are offered for every player sprite regardless of its power-up shape.
PlayerSmall
- AirSpin
- Break
- CarryCrouch
- CarryFlutterJump
- CarryIdle
- CarryJump
- CarryLookUp
- CarryRun
- CarrySwim
- Climb
- ClimbBack
- ClimbBackIdle
- ClimbIdle
- Crouch
- CrouchFloat
- Die
- DieFreeze
- DropDash
- Float
- FlutterJump
- Glide
- GlideClimb
- GlideClimbTop
- GlideFall
- GlideSlide
- GlideTurn
- GroundPound
- Head
- Idle
- Jump
- Jump2
- Jump3
- Jump4
- JumpDown
- JumpDown2
- JumpDown3
- Kick
- LookUp
- PipeDown
- PipeUp
- Ride
- RideCommand
- Roll
- Run
- RunMax
- Sit
- Skid
- Slide
- SpinDash
- SpinJump
- Swim
- SwimIdle
- Walk
- WallSlide
Shape specific animations
These are offered only when the sprite file name ends with the matching power-up name,
for example MarioRaccoon.sprite or LuigiPenguin.sprite.
- Big : ToGiant
- Fire : ThrowFire
- Frog : FrogSwimDown, FrogSwimIdle, FrogSwimSide, FrogSwimUp
- Penguin : PenguinSlide, PenguinSwimDown, PenguinSwimIdle, PenguinSwimSide, PenguinSwimUp
- Propeller : PropellerFall, PropellerJump, PropellerSpin
- Raccoon : Statue
- Raccoon / Tanooki : RaccoonAttack, RaccoonCarryCrouchFloat, RaccoonCarryFloat, RaccoonCrouchFloat, RaccoonFloat, RaccoonFly
- Shell : ShellRun, ShellSlide
- Boomerang / Penguin / Ice / Bubble : ThrowWeapon