The preview generator uses only the configured themes, in the order shown on this page, plus each theme's BaseTheme inheritance chain. Each preview shows the theme used for that sample. If no preview appears, none of the configured themes defines that named animation.

These are the animation names SFMB looks up by name when it draws an object. Adding an animation with one of these names to the matching .sprite file overrides the default sprite index based animation. The Sprite Editor offers the same list in the New Animation dialog.

TurnAround style names are optional. When an object has no TurnAround animation it keeps playing its walking animation while it turns.

Enemies

AggressivePiranhaPlant

Sprite file: E_AggressivePiranhaPlant.sprite

  • Die
  • Idle

AngrySun

Sprite file: E_AngrySun.sprite

  • Dive
  • Idle

BallNChain

Sprite file: E_BallNChain.sprite

  • Ball
  • Chain

BanzaiBill

Sprite file: E_BanzaiBill.sprite

  • Idle

Blooper

Sprite file: E_Blooper.sprite

  • Die
  • Idle
  • Stacked
  • Swim

Bobomb

Sprite file: E_Bobomb.sprite

  • Damaged
  • DamagedIgnite1
  • DamagedIgnite2
  • Jump
  • JumpIgnite1
  • JumpIgnite2
  • TurnAround
  • TurnAroundIgnite1
  • TurnAroundIgnite2
  • Walk
  • WalkIgnite1
  • WalkIgnite2

Boo

Sprite file: E_Boo.sprite

  • Buddy1
  • Buddy2
  • Buddy3
  • Idle
  • Shy
  • TurnAround
  • TurnAroundBuddy1
  • TurnAroundBuddy2
  • TurnAroundBuddy3
  • TurnAroundShy

BoomBoom

Sprite file: E_BoomBoom.sprite

  • Crouch
  • Stomped
  • Walk

BoomerangBro

Sprite file: E_BoomerangBros.sprite

  • AimWeapon
  • Die
  • Idle

Bowser

Sprite file: E_Bowser.sprite

  • AimFire
  • DieBlooper
  • DieBuzzyBeetle
  • DieGoomba
  • DieHammerBros
  • DieKoopa
  • DieLakitu
  • DieSpiny
  • Idle
  • TurnAround

BowserJunior

Sprite file: E_BowserJunior.sprite

  • AimFire
  • Idle
  • ShellSpin
  • TurnAround

BulletBill

Sprite file: E_BulletBill.sprite

  • Idle
  • IdleRed

BuzzyBeetle

Sprite file: E_BuzzyBeetle.sprite

  • Die
  • EmptyShellSpin
  • ShellIdle
  • ShellSpin
  • TurnAround
  • Walk

CannonBall

Sprite file: E_Cannon.sprite

CannonBall and the Cannon event object share the same E_Cannon.sprite file. Keep the named animations for both objects in that file.

  • CannonBall
  • CannonBallRed

ChainChomp

Sprite file: E_ChainChomp.sprite

  • Chain
  • Die
  • Idle
  • Stake

ChainChompStake

Sprite file: E_ChainChomp.sprite

  • Stake

CharginChuck

Sprite file: E_CharginChuck.sprite

  • BouncinIdle
  • BouncinJump
  • BouncinJumpSetup
  • ClappinIdle
  • ClappinIdleJump
  • ClappinJump
  • ClappinJumpClap
  • ConfusedIdle
  • ConfusedIdleBall
  • ConfusedThrow
  • ConfusedThrowJump
  • DigginDig
  • DigginDigSetup
  • DigginIdle
  • Idle
  • LookoutJump
  • LookoutRun
  • LookoutTurn
  • PassinIdle
  • PassinKick
  • SplittinIdle
  • SplittinJump
  • SplittinJumpSetup
  • Stomped
  • SwimDash
  • SwimIdle

CheepCheep

Sprite file: E_CheepCheep.sprite

  • Die
  • Idle
  • TurnAround

DryBone

Sprite file: E_DryBone.sprite

  • Falter
  • Stomped
  • TurnAround
  • Walk

DryBowser

Sprite file: E_DryBowser.sprite

  • AimFire
  • Idle
  • TurnAround

Eerie

Sprite file: E_Eerie.sprite

  • Idle

FireBro

Sprite file: E_FireBros.sprite

  • Die
  • Idle
  • ThrowFire

FirePiranhaPlant

Sprite file: E_FirePiranhaPlant.sprite

  • Die
  • Idle
  • LookDown
  • LookUp

FishBone

Sprite file: E_FishBone.sprite

  • Idle
  • SwimDash
  • TurnAround

Galoomba

Sprite file: E_Galoomba.sprite

  • Die
  • SwimDash
  • SwimIdle
  • TurnAround
  • Walk

Goomba

Sprite file: E_Goomba.sprite

  • Die
  • Stomped
  • SwimDash
  • SwimIdle
  • TurnAround
  • Walk

Goombrat

Sprite file: E_Goombrat.sprite

  • Die
  • Stomped
  • SwimDash
  • SwimIdle
  • TurnAround
  • Walk

Goombud

Sprite file: E_Goombud.sprite

  • Die
  • SwimDash
  • SwimIdle
  • TurnAround
  • Walk

Grinder

Sprite file: E_Grinder.sprite

  • Idle

HammerBro

Sprite file: E_HammerBros.sprite

  • AimWeapon
  • Die
  • Idle

HeavyBoomerangBro

Sprite file: E_HeavyBoomerangBros.sprite

  • AimWeapon
  • Die
  • Idle
  • ThrowWeapon

HeavyFireBro

Sprite file: E_HeavyFireBros.sprite

  • Die
  • Idle
  • ThrowFire

HeavyIceBro

Sprite file: E_HeavyIceBros.sprite

  • AimWeapon
  • Die
  • Idle
  • ThrowWeapon

IceBro

Sprite file: E_IceBros.sprite

  • AimWeapon
  • Die
  • Idle

JumpingPiranhaPlant

Sprite file: E_JumpingPiranhaPlant.sprite

  • Chomp
  • Die
  • Idle
  • MouthOpen
  • MouthOpenFall

Koopa

Sprite file: E_Koopa.sprite

  • Die
  • EmptyShellSpin
  • ShellAwake
  • ShellSpin
  • TurnAround
  • Walk

Lakitu

Sprite file: E_lakitu.sprite

  • Cloud
  • Die
  • Hide
  • Idle

MagiKoopa

Sprite file: E_MagiKoopa.sprite

  • Aim
  • Fall
  • FindTarget
  • Idle
  • Laugh
  • Teleport
  • ThrowMagicBlast

MontyMole

Sprite file: E_MontyMole.sprite

  • Die
  • Idle

Muncher

Sprite file: E_Muncher.sprite

  • Die
  • Idle

PiranhaPlant

Sprite file: E_PiranhaPlant.sprite

  • Die
  • Idle
  • LookDown
  • LookUp

Podoboo

Sprite file: E_Podoboo.sprite

  • Fly1
  • Fly2
  • Idle

Pokey

Sprite file: E_Pokey.sprite

  • Body
  • BodyBottom
  • Head

RedCheepCheep

Sprite file: E_RedCheepCheep.sprite

  • Die
  • Idle
  • TurnAround

RedCheepCheepFly

Sprite file: E_RedCheepCheep.sprite

  • Die
  • Idle

RedKoopa

Sprite file: E_RedKoopa.sprite

  • Die
  • EmptyShellSpin
  • ShellAwake
  • ShellSpin
  • TurnAround
  • Walk

Rex

Sprite file: E_Rex.sprite

  • SquishedWalk
  • Stomped
  • TurnAround
  • TurnAroundSquished
  • Walk

RockyWrench

Sprite file: E_RockyWrench.sprite

  • AimWeapon
  • Die
  • Fall
  • Idle

RotoDisc

Sprite file: E_RotoDisc.sprite

  • Idle

Sidestepper

Sprite file: E_Sidestepper.sprite

  • TurnAround
  • Walk
  • WalkAngry

SledgeBro

Sprite file: E_SledgeBros.sprite

  • AimWeapon
  • Die
  • Idle
  • ThrowWeapon

SpikeTop

Sprite file: E_SpikeTop.sprite

  • Die
  • Stomped
  • SwimDash
  • SwimIdle
  • Walk

Spiny

Sprite file: E_Spiny.sprite

  • Egg
  • EmptyShellSpin
  • Fly
  • ShellAwake
  • ShellSpin
  • TurnAround
  • Walk

Stretch

Sprite file: E_Stretch.sprite

  • Die
  • Hiding
  • TurnAround
  • Walk

Thwomp

Sprite file: E_Thwomp.sprite

  • Anger
  • HorzAnger
  • HorzNear
  • Idle
  • Near
  • UpAnger
  • UpNear

Wiggler

Sprite file: E_Wiggler.sprite

  • AngerBody
  • AngerHead
  • Body
  • Head
  • TurnAround
  • TurnAroundAnger

WigglerBody

Sprite file: E_Wiggler.sprite

  • AngerBody
  • Body

Event objects

Cannon

Sprite file: E_Cannon.sprite

Cannon shares E_Cannon.sprite with the CannonBall enemy.

  • Body
  • BodyRed
  • Head
  • HeadRed

CheckPointFlag

Sprite file: O_CheckPointFlag.sprite

  • Costume
  • Hit
  • Idle
  • Luigi
  • Mario
  • Peach
  • Toad

FlagPole

Sprite file: O_FlagPole.sprite

  • Body
  • Costume
  • Flag
  • Head
  • Luigi
  • Mario
  • Peach
  • Toad

OneWayWall

Sprite file: O_OneWayWall.sprite

  • Idle

Items

BigCoin

Sprite files: I_10Coin.sprite, I_30Coin.sprite, I_50Coin.sprite

  • Idle

BoomerangFlower

Sprite file: I_BoomerangFlower.sprite

  • Idle

Clock

Sprite file: I_Clock.sprite

  • Idle

CloudFlower

Sprite file: I_CloudFlower.sprite

  • Idle

DoorKey

Sprite file: I_Key.sprite

  • Idle

DoorKeyCoin

Sprite file: I_KeyCoin.sprite

  • Idle

Flowers

A shared base class for Fire Flower, Ice Flower, Bubble Flower and Superball Flower. Sprite files: I_FireFlower.sprite, I_IceFlower.sprite, I_BubbleFlower.sprite, I_SuperBallFlower.sprite Idle works for each of these files. Boomerang Flower, Cloud Flower and Following Cloud have their own entries above.

Because the base class itself is not registered as an object type, the Sprite Editor does not offer this name in its New Animation dialog. Type it by hand.

  • Idle

FollowingCloud

Sprite file: I_FollowingCloud.sprite

  • Idle

GiantMushroom

Sprite file: I_MegaMushroom.sprite

  • Idle

Heart

Sprite file: I_Heart.sprite

  • Idle

HeartContainer

Sprite file: I_HeartContainer.sprite

  • Idle

MagicOrb

Sprite file: I_MagicOrb.sprite

  • Idle

Moon3UP

Sprite file: I_3UP.sprite

  • Idle

Mushroom

Sprite files: I_Mushroom.sprite, I_1UP.sprite

  • Idle

PoisonMushroom

Sprite file: I_PoisonMushroom.sprite

  • Idle

PropellerMushroom

Sprite file: I_PropellerMushroom.sprite

  • Idle
  • Propeller

RottenMushroom

Sprite file: I_RottenMushroom.sprite

  • Idle

StaticCoin

Sprite file: I_Coin.sprite

  • Idle

Suits

A shared base class for Frog Suit, Hammer Suit, Tanooki Suit and Penguin Suit. Sprite files: I_FrogSuit.sprite, I_HammerSuit.sprite, I_TanookiSuit.sprite, I_PenguinSuit.sprite Idle works for each of these files.

Because the base class itself is not registered as an object type, the Sprite Editor does not offer this name in its New Animation dialog. Type it by hand.

  • Idle

SuperLeaf

Sprite file: I_SuperLeaf.sprite

  • Idle
  • InItemBox

SuperStar

Sprite file: I_SuperStar.sprite

  • Idle

TurtleShell

Sprite file: I_BlueShell.sprite

  • Idle

Vehicles

Cloud

  • Cloud

Yoshi

Sprite files: V_Yoshi.sprite, V_YoshiRed.sprite, V_YoshiYellow.sprite, V_YoshiBlue.sprite

  • Attack
  • BabyCarried
  • BabyIdle
  • BabySwallow
  • Crouch
  • Egg
  • Fall
  • FallPanic
  • Hatch
  • Idle
  • IdleWait
  • Jump
  • JumpPanic
  • Walk
  • WalkPanic

Player

Mario, Luigi, Toad and Peach share one animation list. The names below are offered for every player sprite regardless of its power-up shape.

PlayerSmall

  • AirSpin
  • Break
  • CarryCrouch
  • CarryFlutterJump
  • CarryIdle
  • CarryJump
  • CarryLookUp
  • CarryRun
  • CarrySwim
  • Climb
  • ClimbBack
  • ClimbBackIdle
  • ClimbIdle
  • Crouch
  • CrouchFloat
  • Die
  • DieFreeze
  • DropDash
  • Float
  • FlutterJump
  • Glide
  • GlideClimb
  • GlideClimbTop
  • GlideFall
  • GlideSlide
  • GlideTurn
  • GroundPound
  • Head
  • Idle
  • Jump
  • Jump2
  • Jump3
  • Jump4
  • JumpDown
  • JumpDown2
  • JumpDown3
  • Kick
  • LookUp
  • PipeDown
  • PipeUp
  • Ride
  • RideCommand
  • Roll
  • Run
  • RunMax
  • Sit
  • Skid
  • Slide
  • SpinDash
  • SpinJump
  • Swim
  • SwimIdle
  • Walk
  • WallSlide

Shape specific animations

These are offered only when the sprite file name ends with the matching power-up name, for example MarioRaccoon.sprite or LuigiPenguin.sprite.

  • Big : ToGiant
  • Fire : ThrowFire
  • Frog : FrogSwimDown, FrogSwimIdle, FrogSwimSide, FrogSwimUp
  • Penguin : PenguinSlide, PenguinSwimDown, PenguinSwimIdle, PenguinSwimSide, PenguinSwimUp
  • Propeller : PropellerFall, PropellerJump, PropellerSpin
  • Raccoon : Statue
  • Raccoon / Tanooki : RaccoonAttack, RaccoonCarryCrouchFloat, RaccoonCarryFloat, RaccoonCrouchFloat, RaccoonFloat, RaccoonFly
  • Shell : ShellRun, ShellSlide
  • Boomerang / Penguin / Ice / Bubble : ThrowWeapon