SFMB - Named animation definition
- Enemies
- AngrySun
- BallNChain
- BanzaiBill
- Blooper
- Bobomb
- Boo
- BoomBoom
- BoomerangBro
- Bowser
- BowserJunior
- BulletBill
- BuzzyBeetle
- CannonBall
- ChainChomp
- ChainChompStake
- CharginChuck
- CheepCheep
- DryBone
- DryBowser
- Eerie
- FireBro
- FishBone
- Galoomba
- Goomba
- Goombrat
- Grinder
- HammerBro
- HeavyBoomerangBro
- HeavyFireBro
- HeavyIceBro
- IceBro
- JumpingPiranhaPlant
- Koopa
- Lakitu
- MagiKoopa
- MontyMole
- PiranhaPlant
- Podoboo
- Pokey
- RedCheepCheep
- RedCheepCheepFly
- RedKoopa
- Rex
- RockyWrench
- RotoDisc
- Sidestepper
- SledgeBro
- SpikeTop
- Spiny
- Stretch
- Thwomp
- Wiggler
- WigglerBody
- Event objects
- Items
- Vehicles
- Player
The preview generator uses the default SMB theme unless another theme is specified.
Named animations are theme-specific, so an animation without a preview is not defined by the generated theme.
These are the animation names SFMB looks up by name when it draws an object.
Adding an animation with one of these names to the matching .sprite file overrides the default sprite index based animation.
The Sprite Editor offers the same list in the New Animation dialog.
TurnAround style names are optional. When an object has no TurnAround animation it keeps playing its walking animation while it turns.
Enemies
AngrySun
- Dive
- Idle
BallNChain
- Ball
- Chain
BanzaiBill
- Idle
Blooper
- Die
- Idle
- Stacked
- Swim
Bobomb
- Damaged
- DamagedIgnite1
- DamagedIgnite2
- Jump
- JumpIgnite1
- JumpIgnite2
- TurnAround
- TurnAroundIgnite1
- TurnAroundIgnite2
- Walk
- WalkIgnite1
- WalkIgnite2
Boo
- Buddy1
- Buddy2
- Buddy3
- Idle
- Shy
- TurnAround
- TurnAroundBuddy1
- TurnAroundBuddy2
- TurnAroundBuddy3
- TurnAroundShy
BoomBoom
- Crouch
- Stomped
- Walk
BoomerangBro
- AimWeapon
- Die
- Idle
Bowser
- AimFire
- DieBlooper
- DieBuzzyBeetle
- DieGoomba
- DieHammerBros
- DieKoopa
- DieLakitu
- DieSpiny
- Idle
- TurnAround
BowserJunior
- AimFire
- Idle
- ShellSpin
- TurnAround
BulletBill
- Idle
- IdleRed
BuzzyBeetle
- Die
- EmptyShellSpin
- ShellIdle
- ShellSpin
- TurnAround
- Walk
CannonBall
- CannonBall
- CannonBallRed
ChainChomp
- Chain
- Die
- Idle
- Stake
ChainChompStake
- Stake
CharginChuck
- BouncinIdle
- BouncinJump
- BouncinJumpSetup
- ClappinIdle
- ClappinIdleJump
- ClappinJump
- ClappinJumpClap
- ConfusedIdle
- ConfusedIdleBall
- ConfusedThrow
- ConfusedThrowJump
- DigginDig
- DigginDigSetup
- DigginIdle
- Idle
- LookoutJump
- LookoutRun
- LookoutTurn
- PassinIdle
- PassinKick
- SplittinIdle
- SplittinJump
- SplittinJumpSetup
- Stomped
- SwimDash
- SwimIdle
CheepCheep
- Die
- Idle
- TurnAround
DryBone
- Falter
- Stomped
- TurnAround
- Walk
DryBowser
- AimFire
- Idle
- TurnAround
Eerie
- Idle
FireBro
- Die
- Idle
- ThrowFire
FishBone
- Idle
- SwimDash
- TurnAround
Galoomba
- Die
- SwimDash
- SwimIdle
- TurnAround
- Walk
Goomba
- Die
- Stomped
- SwimDash
- SwimIdle
- TurnAround
- Walk
Goombrat
- Die
- Stomped
- SwimDash
- SwimIdle
- TurnAround
- Walk
Grinder
- Idle
HammerBro
- AimWeapon
- Die
- Idle
HeavyBoomerangBro
- AimWeapon
- Die
- Idle
- ThrowWeapon
HeavyFireBro
- Die
- Idle
- ThrowFire
HeavyIceBro
- AimWeapon
- Die
- Idle
- ThrowWeapon
IceBro
- AimWeapon
- Die
- Idle
JumpingPiranhaPlant
- Chomp
- Die
- Idle
- MouthOpen
- MouthOpenFall
Koopa
- Die
- EmptyShellSpin
- ShellAwake
- ShellSpin
- TurnAround
- Walk
Lakitu
- Cloud
- Die
- Hide
- Idle
MagiKoopa
- Aim
- Fall
- FindTarget
- Idle
- Laugh
- Teleport
- ThrowMagicBlast
MontyMole
- Die
- Idle
PiranhaPlant
- Die
- Idle
- LookDown
- LookUp
Podoboo
- Fly1
- Fly2
- Idle
Pokey
- Body
- BodyBottom
- Head
RedCheepCheep
- Die
- Idle
- TurnAround
RedCheepCheepFly
- Die
- Idle
RedKoopa
- Die
- EmptyShellSpin
- ShellAwake
- ShellSpin
- TurnAround
- Walk
Rex
- SquishedWalk
- Stomped
- TurnAround
- TurnAroundSquished
- Walk
RockyWrench
- AimWeapon
- Die
- Fall
- Idle
RotoDisc
- Idle
Sidestepper
- TurnAround
- Walk
- WalkAngry
SledgeBro
- AimWeapon
- Die
- Idle
- ThrowWeapon
SpikeTop
- Die
- Stomped
- SwimDash
- SwimIdle
- Walk
Spiny
- Egg
- EmptyShellSpin
- Fly
- ShellAwake
- ShellSpin
- TurnAround
- Walk
Stretch
- Die
- Hiding
- TurnAround
- Walk
Thwomp
- Anger
- HorzAnger
- HorzNear
- Idle
- Near
- UpAnger
- UpNear
Wiggler
- AngerBody
- AngerHead
- Body
- Head
- TurnAround
- TurnAroundAnger
WigglerBody
- AngerBody
- Body
Event objects
Cannon
- Body
- BodyRed
- Head
- HeadRed
CheckPointFlag
- Costume
- Hit
- Idle
- Luigi
- Mario
- Peach
- Toad
FlagPole
- Body
- Costume
- Flag
- Head
- Luigi
- Mario
- Peach
- Toad
OneWayWall
- Idle
Items
BigCoin
- Idle
BoomerangFlower
- Idle
Clock
- Idle
CloudFlower
- Idle
DoorKey
- Idle
DoorKeyCoin
- Idle
Flowers
A shared base class for Fire Flower, Ice Flower, Bubble Flower and Superball Flower.
Idle works for each of their own sprite files (I_FireFlower.sprite, I_IceFlower.sprite, …).
Boomerang Flower, Cloud Flower and Following Cloud have their own entries above.
Because the base class itself is not registered as an object type, the Sprite Editor does not offer this name in its New Animation dialog. Type it by hand.
- Idle
FollowingCloud
- Idle
GiantMushroom
- Idle
Heart
- Idle
HeartContainer
- Idle
MagicOrb
- Idle
Moon3UP
- Idle
Mushroom
- Idle
PoisonMushroom
- Idle
PropellerMushroom
- Idle
- Propeller
RottenMushroom
- Idle
StaticCoin
- Idle
Suits
A shared base class for Frog Suit, Hammer Suit, Tanooki Suit and Penguin Suit.
Idle works for each of their own sprite files.
Because the base class itself is not registered as an object type, the Sprite Editor does not offer this name in its New Animation dialog. Type it by hand.
- Idle
SuperLeaf
- Idle
- InItemBox
SuperStar
- Idle
TurtleShell
- Idle
Vehicles
Cloud
- Cloud
Yoshi
- Attack
- BabyCarried
- BabyIdle
- BabySwallow
- Crouch
- Egg
- Fall
- FallPanic
- Hatch
- Idle
- IdleWait
- Jump
- JumpPanic
- Walk
- WalkPanic
Player
Mario, Luigi, Toad and Peach share one animation list. The names below are offered for every player sprite regardless of its power-up shape.
PlayerSmall
- AirSpin
- Break
- CarryCrouch
- CarryFlutterJump
- CarryIdle
- CarryJump
- CarryLookUp
- CarryRun
- CarrySwim
- Climb
- ClimbBack
- ClimbBackIdle
- ClimbIdle
- Crouch
- CrouchFloat
- Die
- DieFreeze
- DropDash
- Float
- FlutterJump
- Glide
- GlideClimb
- GlideClimbTop
- GlideFall
- GlideSlide
- GlideTurn
- GroundPound
- Head
- Idle
- Jump
- Jump2
- Jump3
- Jump4
- JumpDown
- JumpDown2
- JumpDown3
- Kick
- LookUp
- PipeDown
- PipeUp
- Ride
- RideCommand
- Roll
- Run
- RunMax
- Sit
- Skid
- Slide
- SpinDash
- SpinJump
- Swim
- SwimIdle
- Walk
- WallSlide
Shape specific animations
These are offered only when the sprite file name ends with the matching power-up name,
for example MarioRaccoon.sprite or LuigiPenguin.sprite.
- Big : ToGiant
- Fire : ThrowFire
- Frog : FrogSwimDown, FrogSwimIdle, FrogSwimSide, FrogSwimUp
- Penguin : PenguinSlide, PenguinSwimDown, PenguinSwimIdle, PenguinSwimSide, PenguinSwimUp
- Propeller : PropellerFall, PropellerJump, PropellerSpin
- Raccoon : Statue
- Raccoon / Tanooki : RaccoonAttack, RaccoonCarryCrouchFloat, RaccoonCarryFloat, RaccoonCrouchFloat, RaccoonFloat, RaccoonFly
- Shell : ShellRun, ShellSlide
- Boomerang / Penguin / Ice / Bubble : ThrowWeapon