SFMB - Resource Coverage
See which gameplay sprites are available for each Game Theme.
sfmb
Resource Coverage
The overview summarizes all resource coverage currently tracked for each Game Theme. More resource types will be included as their coverage checks are implemented.
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Sprite Coverage
- Check: complete resource, including Base Theme inheritance
- Triangle: partially populated resource or partial Stage Theme coverage; hover or tap for details
- X: missing resource
- Frame count: actual standalone frames or visible shared-sheet frames;
?fwhen unresolved - Sources:
Resources/SpriteandResources/GameThemes/<theme>/Sprite - Shared sheets: visible representative frames for items, enemies, map objects, vehicles, and effects
- Tiles: all declared Stage Themes,
TileSpritealiases, and Overworld fallback - Tile grouping: separate hazards and liquids, combined slopes, logical left/center/right Semisolid parts
- Exclusions: costume characters and Nyle Luigi
- Boss Bridge: Map Objects coverage rather than the legacy tile slot
Character & Power-up Sprites
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Item Sprites
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Enemy Sprites
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Map Object Sprites
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Vehicle Sprites
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Effect Sprites
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Tile Sprites
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Music Coverage
Coverage tracking for Game Theme music has not been implemented yet.
Sound Effect Coverage
Coverage tracking for Game Theme sound effects has not been implemented yet.