Resource Coverage

The overview summarizes all resource coverage currently tracked for each Game Theme. More resource types will be included as their coverage checks are implemented.

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Sprite Coverage

  • Check: complete resource, including Base Theme inheritance
  • Triangle: partially populated resource or partial Stage Theme coverage; hover or tap for details
  • X: missing resource
  • Frame count: actual standalone frames or visible shared-sheet frames; ?f when unresolved
  • Sources: Resources/Sprite and Resources/GameThemes/<theme>/Sprite
  • Shared sheets: visible representative frames for items, enemies, map objects, vehicles, and effects
  • Tiles: all declared Stage Themes, TileSprite aliases, and Overworld fallback
  • Tile grouping: separate hazards and liquids, combined slopes, logical left/center/right Semisolid parts
  • Exclusions: costume characters and Nyle Luigi
  • Boss Bridge: Map Objects coverage rather than the legacy tile slot

Character & Power-up Sprites

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Item Sprites

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Enemy Sprites

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Map Object Sprites

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Vehicle Sprites

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Effect Sprites

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Tile Sprites

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Music Coverage

Coverage tracking for Game Theme music has not been implemented yet.

Sound Effect Coverage

Coverage tracking for Game Theme sound effects has not been implemented yet.