SFMB - Version History
sfmb
- Version 0
- Version 1
- Version 2
- Version 3
- Version 4
- Version 5
- 5.0 - Named Animation
- 5.1 - PNG Support
- 5.2 - Discord rich-presense
- 5.3 - Profile menu (country, …)
- 5.4 - Discord login
- 5.5 - Separated servers
- 5.6 - Joypad config
- 5.7 - Cache server integration
- 5.8 - New power ups
- 5.9 - Security improvement (NaPP)
- 5.10 - New pause menu
- 5.11 - New stage filters
- 5.12 - Performance upgrade (mem-pool)
- 5.13 - Custom bgm
- 5.14 - PixelArt object
- 5.15 - Light engine
- 5.16 - On/off block
- 5.17 - DirectX HD
- 5.18 - Tags
- 5.19 - Stagelist cache (save traffic)
- 5.20 - New features
- 5.21 - Updater improvement
- 5.22 - Avatar painter
- 5.23 - Extended enemy sprite
- 5.24 - Direct Input handling
- Version 6
- Version 7
- 7.0 - Network code rework
- 7.1 - PixelArtX (extended PixelArt)
- 7.2 - Liquid : Drawable & LavaSink
- 7.3 - Shop & Inventory system
- 7.4 - Avatar Extended (more slots, animation)
- 7.5 - New features
- 7.6 - New features part2
- 7.7 - Challenge Mode
- 7.8 - More display options
- 7.9 - New environments
- 7.10 - Camera improvement
- 7.11 - PixelArt NPC
- 7.12 - Quick Resize (MapEditor)
- 7.13 - Mini game for challenge bonus
- 7.14 - Memory handling improvement
- 7.15 - Alternative menu BGMs
- 7.16 - Joypad improvement
- 7.17 - Banzai Bill & Blaster
- 7.18 - Super Jump (ability flag)
- 7.19 - Bill Blaster / Bullet Bill improvements (+Cannon)
- 7.20 - Colored variants
- 7.21 - Text property editor (Live Text Editor)
- 7.22 - Input improvements
- 7.23 - Death block
- 7.24 - Chargin'Chuck
- 7.25 - Boundary Warp
- 7.26 - Stage Intro V4
- 7.27 - Mega Mario Improvement
- 7.28 - Engine internal update (removing raw-pointers)
- 7.29 - MarimbaBlocks, Pokey, HeavyBros
- 7.30 - Protected StagePack & Sonic theme
- 7.31 - MusicBlock & NPC Voice
- 7.32 - Magnet
Version 0
0.xx
Version 1
1.0 - Clone of smb1
1.6
Version 2
2.0 - Custom Game Theme system
Version 3
3.0 - Stage World : Stage sharing system
3.2 - Far-background
3.2.0.610 - Show death marks
3.3 - In game Updater
3.4 - Login & Auth functions
3.5 - Search in StageWorld
3.6 - New power ups
- Raccoon
- Weird
- Propeller
3.7 - Helmet
3.12
3.13
Version 4
4.0 - ???
4.1 - UI Button for StageWorld
4.2
- New Physics engine
- Moderator's rating
- Bob-omb sliding
4.6
- Direct Play without relaunch
- Draw enemies at once by drag
- UI engine (loader, editor)
4.7
- Gamepad with DirectInput
- Tooltips on UI
- Random lopading indicator
- New Enemy: Galoomba, Stretch, Ignited Bobomb, Boo Buddies, Burner
- Animated StageWorld UI
- New: Skewer, Bumper
4.8 - ThemeSetting manager
4.9
- AbilityFlag icon (Stage Intro)
- Object shadow in config
4.10
- UI Improvements - StageClear, GameOver
- Pink coin HUD (>6)
- PSwitch timer in MapEditor
- ResetDoor
- IceBlock
4.11 - CharacterSelection
- Luigi & Toad & CostumeCharacter
4.12 - Caching StageWorld
4.13 - Click to toggle property
4.15
- New: PSWitchDoor, FireClownCar, Vine Head
- PaintBucket function in MapEditor
- Undo/Redo
- AirShip autoscroll background
- Image UI - GAME OVER, TIME UP, STAGE, CLEAR, HURRY UP
- Additional time effect Baby Yoshi
Version 5
5.0 - Named Animation
- New: GroundPound, AirSpin
5.1 - PNG Support
5.2 - Discord rich-presense
5.3 - Profile menu (country, …)
5.4 - Discord login
5.5 - Separated servers
5.6 - Joypad config
5.7 - Cache server integration
5.8 - New power ups
- Ice/Cloud flower
- Penguin suit, …
5.9 - Security improvement (NaPP)
5.10 - New pause menu
5.11 - New stage filters
5.12 - Performance upgrade (mem-pool)
5.13 - Custom bgm
5.14 - PixelArt object
5.15 - Light engine
5.16 - On/off block
5.17 - DirectX HD
5.18 - Tags
5.19 - Stagelist cache (save traffic)
5.20 - New features
- Flip block
- Big coins
- NSMB-Wii
5.21 - Updater improvement
5.22 - Avatar painter
5.23 - Extended enemy sprite
5.24 - Direct Input handling
Version 6
6.0 - New MapEditor UI
- RibbonUI
- Multi selection
6.1 - Speech Point
6.2 - HP System
6.3 - Theme Setting improvement
Version 7
7.0 - Network code rework
- RPC
- Statistics
- Server
[[sfmb_r5294]]{r5294 SMB theme big update}
7.1 - PixelArtX (extended PixelArt)
- Count limit changed to 8
- Color limit changed to 32
- Scale limit changed to 1~4 (from 2~4)
- You can choose 'do nothing' behavior option
[[sfmb_r5510]]{r5510 CandyArcade theme big update}
7.2 - Liquid : Drawable & LavaSink
- and improved Podoboo's movement
7.3 - Shop & Inventory system
[[sfmb_r5876]]{r5876 SMB2 theme big update}
7.4 - Avatar Extended (more slots, animation)
7.5 - New features
- Sideways/Upside-down plants
- Semi-solids with custom height
- IceBro(s)
SpikeTop(CANCELED)- Spinning Waffle
- Ball & Chain
- Boomerang Mario
- Liquid Layers
- SubStage Door
7.6 - New features part2
- BGM Area
- Poison Mushroom
- Rotten Mushroom
- Rotten Mushroom + Wing
Magic Ball(Pending)Angry Sun(Pending)- …
[[sfmb_r6211]]{r6211 MarioArcade theme big update}
r6235 MarioInKA, CandyArcade theme big update
r6431 SMO theme big update
7.7 - Challenge Mode
7.8 - More display options
- Aspect ratio
- Better fullscreen
- Borderless window
- Sprite lode mode
r6600 SMB3 theme big update
- And SMB3E have removed
7.9 - New environments
- Thunderstorm
- Silhouette
7.10 - Camera improvement
- Camera boundary object
- Scrolling method changed (from smb1)
7.11 - PixelArt NPC
- Customizable NPC
7.12 - Quick Resize (MapEditor)
- Anchor for resize support
- SemiSolids, ConveyorBelt, Lifts, Wind, Rain, BGM Area, BillBlaster, Vine, CastleWall
7.13 - Mini game for challenge bonus
- Line-up mini game
7.14 - Memory handling improvement
- To prevent challenge crash
7.15 - Alternative menu BGMs
7.16 - Joypad improvement
7.17 - Banzai Bill & Blaster
7.18 - Super Jump (ability flag)
7.19 - Bill Blaster / Bullet Bill improvements (+Cannon)
7.20 - Colored variants
- Pipe
- Blue/Red/Yellow Yoshi
- Blue lift
- YellowPOW (from Mario Bros)
- RedPOW
7.21 - Text property editor (Live Text Editor)
7.22 - Input improvements
- Multiple key binding
- Multiple joypad button binding
- Added playTest button for joypad
7.23 - Death block
- Just added instant death block for hardcore level.