SFMB - Roadmap
sfmb
First
SFMB's roadmap lists all the features that could be added, and then picks 3-5 high-priority tasks to work on first. However, as a hobbyist project, the roadmap is not always followed and interests can change on the fly.
Latest version
Those in bold have a higher priority.
Quality of life
- Joypad plug & play
- Clone entire theme & settings
Improvement
- Improve Background objects (movable, custom, ..)
- Improve transaction for enjoy speedrun more
- StagePack improvement
- Exclusive title image
- Simple-WorldMap
- Bonus game
- WorldMap Editor
- Online StagePack
- Underwater action improvement
- New PiranhaPlant directions: Up to Down, Horizontal
- Implement MarioGiant sprite instead of scaled MarioBig
- Test
- Apply
- Add New high-performance render engine
- Display improvements
- Aspect Ratio
- Better Fullscreen
- Borderless Window
New content
- Some new enemies/objects/power ups
- SpikeTop
- Aggressive(?) PiranhaPlant
- New POW blocks
- Parachute, More? (We need poll for this)
- Frozen objects (eg. Frozen coin)
- Track
- Inventory & Shop
- Colors for AvatarPaint
- Animation avatar
- 'Expose stage to top' ticket (Pending)
- Change in-game-name
- Mini games
- Line-up (Spinning spade)
- More
- Implement Ghostrun mode
- Improve PixelArt object
- 1x scale
- Expand limits
- Animation
- CustomObject using PixelArt
- CustomEnemy using PixelArt
- CustomCostume using PixelArt
- CustomItem using PixelArt ???
- Effect objects
- BossFight with BGM (imagine room of BoomBoom) -> BGM Area
- Playable Character
- Princess Peach
Etc
- Merge E(xtended) themes with original.
- Separate sfx channels